Conversational interfaces are a bit of a meme. Every couple of years a shiny new AI development emerges and people in tech go "This is it! The next computing paradigm is here! We'll only use natural language going forward!". But then nothing actually changes and we continue using computers the way w
A fascinating read. It inspired me to look further into the StarCraft voice integration. Other games have tried it, using voice commands to direct computer companions as an additional layer of realism. But I’m not aware of any game that’s done it well. Might be nice for applications like picking from a long list, sometimes “build unit X” is way faster than paging through buttons, but again we have keyboard shortcuts for that. Keyboard shortcuts wouldn’t work for dynamic menus though, and voice commands do.
A fascinating read. It inspired me to look further into the StarCraft voice integration. Other games have tried it, using voice commands to direct computer companions as an additional layer of realism. But I’m not aware of any game that’s done it well. Might be nice for applications like picking from a long list, sometimes “build unit X” is way faster than paging through buttons, but again we have keyboard shortcuts for that. Keyboard shortcuts wouldn’t work for dynamic menus though, and voice commands do.
Sorry for the stream of consciousness.