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Joined 2 years ago
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Cake day: June 30th, 2023

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  • I bet its looked something like:

    1. Developer in large company was frustrated with how much time was spent just communicating rather than doing.
    2. Comes up with a new system for effective communication and organization.
    3. Doesn’t get much traction at current company because of inertia.
    4. Eventually starts his own company or joins a smaller startup where they are open minded because they haven’t developed their own system for that yet.
    5. Less time spent communicating and organizing because it’s a smaller company but confirmation bias gives credit to new system.
    6. Many companies adopt “proven” system.
    7. Large companies end up in same or worse boat because things still need to be communicated and disagreements still need to be resolved through discussion or orgazational power.

    Though just a guess, since my only “experience” with “agile” has been seeing people complain about it. Plus experience working in a large enough team to have experienced the communication problem and to understand that a part of it is with so many meetings that are often irrelevant to the work any individual is working on, the default often ends up being tune most of it out until it’s their turn to speak, so they often end up missing relevant stuff anyways and any big meeting is mostly a waste of time.


  • I remember being so impressed with King’s Quest 7’s graphics that looked like a cartoon. Big improvement over KQ6, which itself was a big improvement over KQ5, which was so much of an improvement gameplay-wise over KQ4 that I gave up trying to play 4 after later getting it on some abandonware site (it was a “type what you want to do but the engine will have no idea what you intend unless you use the very specific wording they programmed into each scene”).

    But yeah, before that, cover art often had little to do with the game itself. I have a vivid memory of receiving a birthday gift and experiencing a rollercoaster of emotions as I was excited to get a new video game, then dissapointed when I realized it might be a movie instead, follwed by happiness again when I noticed the Nintendo logo, confirming it was a game. The cover art just looked like the generic cartoon art that was popular in the late 80s/early 90s.

    Oh and on that note, most cartoons sucked back then compared to today. I can understand why many people thought cartoons were just for kids because most of them back then were so awful only kids could enjoy them and even the better ones were usually only able to trigger wholesome kind of vibes (like most Disney ones prior to Aladdin). There were some exceptions, like Looney Tunes. But most of it was like minimum effort to sell some shitty toys.