

I agree, but it’ll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we’ll see how long they hold their ground; probably one generation longer than Sony does.
I agree, but it’ll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we’ll see how long they hold their ground; probably one generation longer than Sony does.
There is, if the money is there. Nintendo’s also under new management these days, and if the old strategies don’t work, they could pivot, just like Microsoft and Sony have.
You know, I just checked the ones I was confident on, and it turns out they each had an obscure Windows port back in the day that I never heard of. Still, the other popular trend going on right now for porting old console games like Tomba and Mega Man is to run them through tools that emulate the game and then output native code, and I wouldn’t consider it a waste of time to show where the demand is. For old sports games, it may be difficult or impossible to acquire the old rights, but if it’s at all possible, and these are customers that aren’t making them money on the modern iterations, that’s still worth it too.
I think that’s the name of Nintendo’s legal department.
With regards to the Dreamlist, this is so that they have ammunition to bring to rights holders. They just started bringing previously console exclusive games to GOG as well, so that barrier has been broken down. If there’s money in it, any game could be done.
I haven’t found a source for this number when I looked for it. The best I got was a finance blog saying “experts say” without saying that they were progenitors of the reporting or not. Valhalla had a budget about half of this, so it would surprise me if Shadows was that much more expensive.
The industry is full of dead studios that made good games. Marketing does work and is necessary, but I’m not sure much you can say this marketing campaign was successful given the heavy lifting Assassin’s Creed as a brand was already doing.
I’ve been playing another lap through the old Baldur’s Gate: Enhanced Edition and just got my party kitted out with +1/+2 weapons and better armor, so this ought to be the point where the rest of the game gets way easier.
I’m coming up on the end of the base game of Borderlands 2, as I try to make my way through the series before the fourth game launches this fall. There’s a lot of Borderlands 2 DLC to get through after this, but it’s scratching an itch that the FPS genre hasn’t really been doing for me with new releases in years.
And I’ve also been making my way through the first Kingdom Come: Deliverance (this one on GOG). It’s sort of flip flopping on how important the simulation aspects of the game are to its whole deal. I too found them frustrating, but I know from Red Dead Redemption II that, when done right, they’re there to make you make choices that that character would make in that setting. However, sometimes the game hops over them in the interest of time, and other times it makes you go through them to the point of tedium. It’s still early going in the grand scheme of things, and the political intrigue has surely grabbed me if nothing else.
With a name like Perfect Dark, what are your expectations for the new one? The demo they showed was vague enough that it could be just about anything, and I get the sense that it won’t launch with split screen multiplayer or even a deathmatch mode, because no one does those anymore.
I’m not sure, but years ago, at least. Likely to save on server hosting fees. If you go to download the installer now, you only see the latest version, but you used to see every version.
The previous versions of a game thing is something they took away, IIRC. They only keep the latest version and a patch to get up to it available for download, and you can only roll back to previous versions that you had already installed over time, or something like that. This is them seeing if you want to pay money to get a feature back that they used to offer, which is kinda lousy.
I would also support paying for online servers for games that have multiplayer components. That takes money to maintain.
If the developers were interested in allowing people to keep the servers running, they’d just give us the server code like they used to. If I was in charge of a GOG that was a little more flush with capital, I might fund an easy drop-in replacement library for Steam’s multiplayer APIs so that developers can easily port their games to GOG and be playable, in multiplayer, offline.
I got the same survey. The ones that they definitely do not want to do, if they value their reputation, are things like “increased cloud save storage (that’s still probably less than what Steam offers)” and things that they took away, like 1.0 installers. But some of the other options look to be more squarely aimed at the enthusiasts of the preservation program that this subscription is designed to financially support, as well as one or two actually good features like legal account sharing. Hopefully they go down that route instead.
It’s a long video, so I guess you’re sitting down with a book. For the record, the visual aides contributed quite a bit, and a lot of it is him contextualizing something that’s already a book: Playing at the World by Jon Peterson.
I’ve got my issues with RDR2, but definitely not with the writing and performances.
10 characters, in my experience, is about as small as a roster can be in a fighting game before it feels like you’re seeing the same matchups over and over again. That might be a bit worse in a 2v2 game, but there are other reasons, like Vanguard, that I’d argue are more compelling reasons to avoid 2XKO.
Gotcha, thanks. That’s a bit of a bummer, but I guess I’ll try to enjoy the game for what it’s good at.
Would you say that the game cleaned up some of conveyance of information from the first game? Or have you not played the first game to compare it against? Maybe I just have to get used to what the game does and doesn’t tell me.
For the record, I didn’t skip the dialogue; I accidentally chose one option too quickly and then was not presented with the option to choose the other one the next time I spoke to the same NPC. The kind of quality of life I’m looking for is the stuff that makes it clear to me, a person in the modern world, what Henry would know. Or at least to be able to jump over a shin-high chain without hitting a collision box that tells me I can’t.
He’s not interested in answering them. I live rent free in his head from a previous thread.
Consoles won’t go away, but they’re in the process of transforming. Peak spending on consoles was all the way back in 2009 and has dropped ever since. There are perhaps dozens of reasons for the change, but one of them might be that the average consumer picked up on the air quotes around the ways consoles are cheaper. As for non-DRM, as long as piracy remains better than the official option, there’s money being left on the table, and I have confidence that a lot of that will change too, though it will be far slower than I’d like.