Mumblings originally in 2017, job openings at the studio in 2018, officially announced in 2020. October 2022 Andrew Walsh, a senior writer from the Horizon Forbidden West team joined the Fable team. June of 2023 had an in-game trailer.
To be honest, that seems to be a reasonable timeframe, especially given the pandemic in the middle, if you aren’t following the “rush it out the door ASAP, fix it after release, if you ever do” approach.
To be fair, I don’t think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.
I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.
Mumblings originally in 2017, job openings at the studio in 2018, officially announced in 2020. October 2022 Andrew Walsh, a senior writer from the Horizon Forbidden West team joined the Fable team. June of 2023 had an in-game trailer.
To be honest, that seems to be a reasonable timeframe, especially given the pandemic in the middle, if you aren’t following the “rush it out the door ASAP, fix it after release, if you ever do” approach.
To be fair, I don’t think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.
I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.
The Master Chief Collection launch was infamous.
Oh man…don’t remind me.